Dry Goods & Sundries

Category:
other
Description:

B

Backpack Cost: $2 Weight: 3 Notes: Adds + 5 pounds of carried weight limit
Bandoleer Cost: $0.50 Weight: 1 Notes: Holds 50 bullets (weight 4 when full)
Barbwire Cost: $0.05 Weight: 2 Notes: (per yard), causes lost of 1d2 wind if stuck
Barrel, Small Cost: $0.10 Weight: 2 Notes: Water tight, holds very small things (Size -2)
Barrel, Medium Cost: $0.50 Weight: 5 Notes: Water tight, holds small things (Size -1
Barrel, Large Cost: $1 Weight: 12 Notes: Water tight, holds medium things (Size 0)
Beads Cost: $1 Weight: 0.5_Notes:_ Barter item or gift
Beads, exceptionable Cost: $10 Weight: 0.5 Notes: Barter item or gift
Blanket Cost: $2 Weight: 5 Notes: +1 survival checks resist cold
Bedroll Cost: $4 Weight: 3 Notes: +2 to survival rolls to resist cold

Books: (Note: Books to not stack with Professional Edges)
Bible Cost: $— Weight: 2 Notes: +1 to faith non-Power related rolls
Language Cost: $10 Weight: 3 Notes: Translates a language with a Smarts roll
Law Reference Cost: $18 Weight: 5 Notes: +1 to Knowledge: Law rolls
History Cost: $12 Weight: 5 Notes: +1 to Knowledge: History rolls
Philosophy Cost: $8 Weight: 5 Notes: +1 to Knowledge: Philosophy (or handy toilet paper)
Astronomy Cost: $12 Weight: 5 Notes: +1 to Knowledge: Astronomy rolls
Biology Cost: 12 Weight: 5 Notes: +1 to Knowledge: Biology rolls
Chemistry Cost: $10 Weight: 5 Notes: +1 to Knowledge: Chemistry rolls
Engineering Cost: $8 Weight: 5 Notes: +1 to Knowledge: Engineering rolls
Geology Cost: $12 Weight: 5 Notes: +1 to Knowledge: Geology rolls
Math Cost: $6 Weight: 5 Notes: +1 to Knowledge: Mathematics rolls
Physics Cost: $10 Weight: 5 Notes: +1 to Knowledge: Physics rolls

Bottle, small Cost: $0.10 Weight: 0.5 Notes: Glass or ceramic, hold small amount liquid (Wt 3 full)
Bottle, medium Cost: $0.10 Weight: 1 Notes: Glass or ceramic, hold medium amount liquid (Wt 7 full)
Bottle, large Cost: $0.25 Weight: 4 Notes: Glass or ceramic, hold large amount liquid (Wt 12 full)

C

Cage, Small Cost: $4 Weight: 3 Notes: Hold small animal (such as a bird or rat)
Cage, medium Cost: $12 Weight: 10 Notes:Hold medium sized animal (such as cat or dog)
Cage, Large Cost: $60 Weight: 50 Notes:Hold large sized animal (wolf or wildcat)
Camera Cost: $3 Weight: 0.5 Notes: Requires photo lab to develop film
Camera Flash Powder Cost: $10 Weight: 1 Notes: Can blind, Smarts roll or suffer minus 2 for 1d4 rounds
Candle Cost: $0.10 Weight: 0.1 Notes: Small Burst Template of light
Canteen Cost: $0.50 Weight: 5 Notes: 3 days of water (1 day in hot weather)
Canvas Cost: $1/yd Weight: 2 Notes: Oh, I don’t know, cover stuff
Carpet bag Cost: $3 Weight: 1 Notes: Plus 3 pounds of carried weight before penalty
Chalk Cost: $0.50 Weight: — Notes: Marks on stone and of course, chalk boards
Cigar, El Cheapo Cost: $0.01 Weight: — Notes: Look Bad Ass
Cigar, common Cost: $0.10 Weight: — Notes: Tradable or gift item
Cigar, fancy Cost: $1 Weight: — Notes: Tradable or gift item
Cigarillo Cost: $0.05 Weight: — Notes:
Climbing Gear Cost: $12 Weight: 18 Notes: + 2 to Climbing rolls

Clothing
Common Cost: $5 Weight: — Notes: Hides your shame
Fancy Cost: $100 Weight: – Notes: Can +/ 1 to Charisma
Exceptional Cost: $500 Weight: – Notes: Can +/ 2 to Charisma
Poor Cost: $1 Weight: — Notes: Hides your shame for a cheaper price
Rags Cost: $0 Weight: — Notes: Disguise maybe?
Skins Cost: $3 Weight: — Notes: Can be a meal if dire circumstances
Uniform Cost: $12 Weight: — Notes: Can add/subtract 1 to Charisma

Chemicals, Common Cost: $8 Weight: 3 Notes: fairly easy to obtain chemicals (acids, bases, etc)
Chemicals, Exotic Cost: $75 Weight: 3 Notes: Hard to find chemicals (rare powdered metals, etc)
Compass Cost: $100 Weight: 1 Notes: Know which direction north is
Cowbell Cost: $0.10 Weight: 0.5 Notes: Makes noise, trap component?
Crowbar, LargeCost: $0.50 Weight: 8 Notes: +2 Strength check to open objects
Crowbar, SmallCost: $0.50 Weight: 4 Notes: +1 Strength check to open objects
Crucifix, SilverCost: $50 Weight: 3 Notes: +1 to Faith (non-powered) rolls

D

Demolitions Kit Cost: $20 Weight: 18 Notes: Adds +1 to Demolitions check (3 Uses)
Detonator, plunger Cost: $0.10 Weight: 3 Notes: Remotely set off demolitions
Dime Novel Cost: $0.10 Weight: — Notes: Can add +1 to Guts checks (not usually, though)
Disguise Kit Cost: $21 Weight: 12 Notes: Adds a +1 to disguise rolls of Persuasion or Stealth
Doctor’s Bag Cost: $33 Weight: 6 Notes: Adds +1 to Healing for Wounds (3 Uses)
Drill, Hand Cost: $2 Weight: 5 Notes: Used to drill holes in objects

E

F

File Cost: $0.25 Weight: 1 Notes: can be used to file down things
Firewood, Chord Cost: $0.10 Weight: 10 Notes: 1 night worth of campfire
Fishing gear Cost: $3 Weight: 2 Notes: +1 to Survival rolls for food near water

G

Ghost Rock Cost: $100 Weight: 1 Notes: Burns longer/hotter than coal
Gloves, Cold Weather Cost: $0.10 Weight: 0.5 Notes: Removes Agility penalties to hands from cold
Gloves, Common Cost: $0.50 Weight: — Notes: None
Gloves, Fancy Cost: $5 Weight: — Notes: None
Gloves, Work Cost: $0.25 Weight: 0.5 Notes: Armor 2 for handling objects
Goggles Cost: $1.50 Weight: 0.5 Notes: Keeps wind and dirt out of eyes
Goggles, Tinted Cost: $2 Weight: 0.5 Notes: Gives a +2 protection to light blinding, -2 to see in dark
Gourd, Water Cost: $0.25 Weight: 1 Notes: Used as canteen
Grappling Hook Cost: $1 Weight: 2 Notes: Hook that grapples (like you didn’t know)
Gun Belt & Holster Cost: $5 Weight: 2 Notes: Holds pistol and 24 rounds of ammo
Guitar Cost: $8 Weight: 12 Notes: Provides Persuasion checks for performance

H

Hacksaw Cost: $5 Weight: 2 Notes: Cuts ¼ inch of steel per minute
Handcuffs Cost: $5 Weight: 0.5 Notes: Lockpicking at – 4, Strength – 4 to break free
Hand Warmer Cost: $7.50 Weight: 0.5 Notes: Removes Agility based skill penalties for cold
Harmonica Cost: $2.50 Weight: — Notes: Provides entertainment of lonely nights

Hats:
Confederate Soldier 1 — Adds +1 to disguise for confederate soldier costume
Coon Skin 2 — Adds +1 to disguise for Mountain Man/ Cajun costume
Derby 30 — Adds +1 to disguise for greenhorn costume
Sombrero 10 — Adds +1 to disguise for Mexican costume
Stetson 25 — Adds +1 to disguise for cowpoke costume
Ten Gallon 50 — Adds +1 to disguise for Texas cowpoke costume
Top Hat 75 — Adds +1 to disguise for tin horn/dandy costume
Union Soldier 1 — Adds +1 to disguise for Union soldier

Herbs, Dried Cost: $12 Weight: 0.5 Notes: Used in various medicines
Hip Flask Cost: $1.50 Weight: 0.5 Notes: Metal flask for grandpa’s cough medicine

I

Jewelry, Cheap Cost: $3 Weight: — Notes: Lesser trade or gift item
Jewelry, Common Cost: $30 Weight: – Notes: Trade or gift item
Jewelry, Fancy Cost: $300 Weight: 0- Notes: Can add or subtract to Persuasion rolls, trade or gift item

K

Kerosene Cost: $1/gallon Weight: 6 Notes: lamp fuel, 1d6 burning damage per gallon

L

Lantern, Kerosene Cost: $2 Weight: 3 Notes: 20 yards of light
Loaded Dice Cost: $24 Weight: 0— Notes: Can be used to cheat at Gambling
Lockpicks Cost: $28 Weight: 3 Notes:Allows Lockpicking rolls without penalty

I

Iron Skillet Cost: $0.50 Weight: 5 Notes: Can be used as an improvised club

M

Magnifying Glass 20 .5 Can provide a +1 to search checks
Manacles 2.50 3 Onerous (7) to lockpickin’, TN 23 Strength to break

Map, Region 5 — Adds +1 to Area Knowledge checks for area covered
Map, City 12 — Adds +2 to Area Knowledge checks for area covered
Marked Cards 24 — Adds +2 to Gamblin’ a TN 7 Scrutinize to check cheating
Medicine Bag 50 — Adds +2 to Medicine: General, often used by Indians
Mess Kit 1 1 Eat like a civilized person

N

NADES Membership $1000 — Card for N. American Div of the Explorers Society
New Science Magazine 5 .5 One time +2 to Science of topic discussed in the magazine
Notepad .50 — Can add a +1 to 3 to Knowledge check

O

Occult Reference 100 10 Adds +2 to Academia: occult checks

P

Pen & Ink .10 — You use it to write with
Pencil .05 — You also use it to write
Perfume 10 — Masks odors (hmmm?)
Perfume, Fancy 100 — Can add +2 to persuasion checks
Playing Cards .10 — Can’t play a card game without a set of 52
Pick Ax 1 8 Turns big rocks into little rocks, same as hand ax but Spd: 2
Pipe, Corncob .01 — Get your smoke on
Pipe, Smoking 1 — fancier way to smoke
Piton .10 1 Metal stake used for climbing
Post Holer .50 6 digs holes for posts

R

Rations 1 .5 One day of food (last about 3 months before spoiling)
Rations, Army 1.50 .5 One day of food (last about 1 year before spoiling)
Rope (50’) 2.50 4 Double weight if wet holds about 1000 pounds in tension
Rope Ladder 12 8 If properly used, removes climbin’ check
Copy of R,V,C 50 — Copy of Rascals, Varmints, & Critters

S

Shaving Kit 2.50 — Makes one look respectable like
Saddle 6 20 Removes bareback ridin’ penalty
Saddle Bags 1 4 adds +10 pounds of carried weight before penalty
Sampson’s Elixir 60 1 User’s Strength increases two die types
Shovel .50 5 digs holes or can be large club
Sketchpad .25 .5 Blank sheets of paper for drawing on
Small Magnet 5 — can pick up small objects made of iron
Small Mirror 10 — reflects images of things (well those with souls anyway)
Smith & Robards Catalog .10 — Latest in New Science inventions for order & delivery
Snake Oil 2 1 Said to be able to almost anything and nothing
Soap .10 1 Helps keep a person clean and disease (and smelly) free
Spectacles 30 — reduces bad eyes penalty by -2
Sunglasses 10 — +2 to resist light blinding, -2 Cognition in darkness

T

Telescope 80 — +2 to Cognition at distance
Tent 4 5 Sleeps 2, adds +2 to survival roll to cold
Tobacco, Chewing 1 — Tradable item or gift
Tobacco, Smoking 1 — Tradable item or gift
Tombstone Epitaph .10 — Read it and learn about the Weird West
Tool Kit 12 12 Removes penalty of trade, and tinkerin’ checks
Tool Kit, Deluxe 68 18 Adds +2 of trade, and tinkerin’ checks
Torch — 3 10 yards of light
Traps, Animal 5 4 Adds +1 survival for food
Traps, Man 30 8 various pieces of gear for catching humans
Travel Lab Gear 150 20 Allow use of science: chemistry, alchemy on the road

W

Watch Pocket Cost: $10 Weight: — Notes: Know exact time of day (if kept wound)
Watch, GoldCost: $25 Weight: — Notes: Know exact time of day with fancy timepiece
Wire (10’spool) Cost: $5 Weight: 0.5 Notes: Metal wire (variety of uses)
Wooden Stakes Cost: $0 Weight: 1 Notes: Hold down tent (what did you think they were for?)

Bio:

Dry Goods & Sundries

The Darkening RiverGrimm